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HASHMAL, BRINGER OF ORDER
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Name: | LP Cost : | |
| Hashmal, Bringer of Order | 50 | ||
| Mist Charges : | Status Effects: | Augments: | |
| 2 | Libra | None | |
| Location Found: | |||
| Part of the storyline (Pharos at Ridorana - Third Ascent). | |||
| Information: | |||
| Hashmal's specialty is the Earth element. Unlike most other Espers, he only uses his Esper Techick when his summoner's HP drops to a dangerously low level. To make sure to see it, only summon him when your character is close to death. | |||
| Elemental Effects: | |||||||
| Fire | Lightning | Ice | Water | Earth | Wind | Dark | Holy |
| Immune | Immune | Immune | Immune | Absorbs | x2 | Immune | Immune |
| Attributes: | |||||||||
| Level: | Max HP: | Max MP: | Attack Power: | Defence: | Magick Resist: | Strength: | Magick Power: | Vitality: | Speed: |
| 1 | 2360-2361 | 23-25 | 80 | 50 | 33 | 52 | 48 | 26 | 26 |
| 10 | 2495-2518 | 50-70 | 80 | 50 | 33 | 57 | 53 | 28 | 28 |
| 20 | 2740-2806 | 90-140 | 80 | 50 | 33 | 63 | 59 | 30 | 30 |
| 30 | 3055-3178 | 131-212 | 80 | 50 | 33 | 69 | 65 | 33 | 33 |
| 40 | 3353-3530 | 181-302 | 80 | 50 | 33 | 75 | 71 | 35 | 35 |
| 50 | 3829-4095 | 224-378 | 80 | 50 | 33 | 81 | 77 | 37 | 37 |
| 60 | 4249-4593 | 264-448 | 80 | 50 | 33 | 87 | 83 | 40 | 40 |
| 70 | 4487-4873 | 294-498 | 80 | 50 | 33 | 93 | 89 | 42 | 42 |
| 80 | 4762-5197 | 324-548 | 80 | 50 | 33 | 98 | 94 | 44 | 44 |
| 90 | 5137-5641 | 344-578 | 80 | 50 | 33 | 99 | 99 | 47 | 47 |
| 99 | 5560-6143 | 353-587 | 80 | 50 | 33 | 99 | 99 | 49 | 49 |
| - |
| Actions: | ||||||
| Name: | Target: | Range: | Type: | Element: | Charge Time: | Power: |
| Attack | 1 | 3 | Physical | None | 20 | 80 |
| Roxxor | 1 | 12 | Magick | Earth | 16 | 90 |
| Gaia's Wrath | Circle | 12 | Magick | Earth | 35 | 150 |
| - |
| Gambits: | ||
| Number: | Gambit: | Name: |
| 1. | Remaining time < 10 seconds | Gaia's Wrath |
| 2. | Foe: Earth-absorb | Attack |
| 3. | Foe: Earth-weak | Roxxor |
| 4. | Foe: nearest visible | Roxxor |
BATTLE TO OBTAIN POWER
| Name: | Combo: | Recieve: | |||
| Hashmal | - | - | |||
| Steal: | Poach: | ||||
| Leo Gem | Hi-Ether | High Arcana | - | - | |
| - |
| Level: | HP: | MP: | Strength: | Magick Power: | Vitality: | Speed: | Attack Power: |
| 50 | 209,060 | 999 | 46 | 35 | 85 | 23 | 86 |
| Defence: | Magick Resist: | Evade: | EXP: | LP: | Clan Points: | Gil: | - |
| 29 | 31 | 0 | 0 | 52 | 5,400 | 0 | - |
| Elemental Effects: | |||||||
| Fire | Lightning | Ice | Water | Earth | Wind | Dark | Holy |
| x2 | - | - | - | - | - | - | - |
| Immune: | Status: | Auguments: |
| Petrify, Stop, Doom, Confuse, Reverse, Sleep, Blind, Poison, Silence, Disease, Disable, Immobilise, Sap, Slow, Berserk. | 100% Protect | Safety, No Knockback, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Full-HP Atk+, Low-HP Atk+, Low-HP Mag+, Counter, Counter+, Half MP; If HP < 50% Normal Damage+ and 0 MP |
| Battle Tactics: | ||
Start off by dispelling Hashmal's Protect. He uses several status ailments, inclduing Slow and Disease, so have Gambits at the ready with Haste and Cleanse (or Vaccines). Use Float to protect yourself from his Roxxor and Quakeja attacks so have a Gambit to do that or just keep an eye on your party. Hashmal is weak against Wind so some good wind-imbued weapons will do the trick with some good powerful attackers (so Bravery and Berserk on at least one is good). The lower the Espers HP gets, the more powerful it becomes so have your MP on the ready and keep your HP restored (at least over 60%). |
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