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+ Magic
+ Items
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+ Triple Triad
+ Chocobos
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| Cerberus quietly rests in the center hall of Galbadia Garden during your second search for Edea. He can be avoided by simply walking around him. Touching him will start a battle. Defeat Cerberus to obtain him as a GF. |
|||
| Boss Name: | HP: | AP: | |
| Cerberus | 9800 | 30 | |
| Weakness: | Defends: | Immune: | Absorbs: |
| - | - | ||
| Draw: | |||
| Double, Triple, Quake | |||
| Boss Strategy: | |||
| Though Cerberus is very powerful, his lack of HP makes him vunerable to a quick defeat. Cerberus will cast Triple on himself so Dispel immediately. Inflict physical damage alongside GF's (except Quezacotl and Pandemona). Demi will cut him down to size rather quickly.
If you are over powered for this fight you might want to take advantage of getting 100 of each spell for all three characters especially Triple. |
|||
| Win Item: | Mug: |
| - |

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CERBERUS
| Description: | ![]() |
||
| Cerberus uses the ability 'Counter Rockets' which casts Double and Triple onto the entire party allowing users cast two or three magics in one sitting. | |||
| Location Found: | |||
| You need to beat Cerberus into submission during the search for Edea when the two Gardens are in battle. Once you are in Galbadia Garden, goto the center hall and walk into him (see Moogle Help for battle tactics). | |||
| Cerberus' Statistics: | |||||||||||
| Levels: | 1+ | 10+ | 20+ | 30+ | 40+ | 50+ | 60+ | 70+ | 80+ | 90+ | 100 |
| Max HP: | - | - | 1490 | 1876 | 2434 | 3000 | 3574 | 4166 | 4746 | 5344 | 5950 |
| Atk Pwr: | - | - | - | - | - | - | - | - | - | - | - |
ABILITIES
| Ability: | AP: |
| Complete! | |
| Description: | |
| Junction Magic to Strength attribute. | |
| - |
| Ability: | AP: |
| 50 | |
| Description: | |
| Junction Magic to Maiic attribute. | |
| - |
| Ability: | AP: |
| 50 | |
| Description: | |
| Junction Magic to Spirit attribute. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Junction Magic to Hit attribute. | |
| - |
| Ability: | AP: |
| 160 | |
| Description: | |
| Junction Magic to Status Attack attribute. | |
| - |
| Ability: | AP: |
| 100 | |
| Description: | |
| Junction Magic to Status Defense attribute. | |
| - |
| Ability: | AP: |
| 130 | |
| Description: | |
| Junction Magic to two Status Defense attributes. | |
| - |
| Ability: | AP: |
| 180 | |
| Description: | |
| Junction Magic to four Status Defense attributes. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Junction three abilities. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to use all of their stocked Magic. Must activate as a command. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to use all of their Junction GFs. Must activate as a command. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to draw magic from a foe during battle and from draw points. Must activate as a command. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to use all stocked Items. Must activate as a command. | |
| - |
| Ability: | AP: |
| 150 | |
| Description: | |
| Increases the equipped users Speed by 20%. | |
| - |
| Ability: | AP: |
| 200 | |
| Description: | |
| Increases the equipped users Speed by 40%. | |
| - |
| Ability: | AP: |
| 250 | |
| Description: | |
| Automatically casts Haste on the character at the start of the battle. | |
| - |
| Ability: | AP: |
| 250 | |
| Description: | |
| When using Double Magic, only 1 Magic is consumed compared to 2. | |
| - |
| Ability: | AP: |
| 200 | |
| Description: | |
| Eliminates the chance for a 'Back Attack' during battle. | |
| - |
| Ability: | AP: |
| 40 | |
| Description: | |
| Increases GF's HP by 10%. | |
| - |
| Ability: | AP: |
| 70 | |
| Description: | |
| Increases GF's HP by 20%. | |
| - |
| Ability: | AP: |
| 140 | |
| Description: | |
| Increases GF's HP by 30%. | |
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