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+ Magic
+ Items
+ Bestiary
+ Triple Triad
+ Chocobos
+ Secrets
+ Information
+ Screens
+ Telly

| You need to acquire all of the below before you can get Doomtrain: | |
| - | |
| Solomon's Ring | |
| - | Located near the drawpoint at Tears' Point in the Esthar area. |
| Steel Pipe x6 | |
| - | Steal from Wendigos. They populate the wasteland surrounding Galbadia Garden. |
| Malboro Tentacle x6 | |
| - | Steal from Malboros. They populate Esthar's Grandidi Forest, as well as the islands closest to heaven/hell. |
| Remedy+ x6 | |
| - | Purchase 60 Remedy's from any general item shop and refine them to Remedy+'s using the Med LV UP ability from Alexander. |
| - | |
| Once you have all the items just got the Item Inventory and use the Solomon's Ring. | |

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DOOMTRAIN
| Description: | ![]() |
||
| Doomtrain uses the ability 'Runaway Train' which causes non-elemental damage to all foes and inflicts all status ailments possible to all foes. | |||
| Location Found: | |||
| To get Doomtrain is sort of like a small side-quest. You must collect a selection of items and the Solomon's Ring (see Moogle Help). | |||
| Doomtrain's Statistics: | |||||||||||
| Levels: | 1+ | 10+ | 20+ | 30+ | 40+ | 50+ | 60+ | 70+ | 80+ | 90+ | 100 |
| Max HP: | - | - | 2521 | 2696 | 3514 | 4350 | 5194 | 6046 | 6906 | 7774 | 8650 |
| Atk Pwr: | - | - | 1931 | 2028 | 2509 | 2990 | 3471 | 3593 | 4434 | 4915 | 5396 |
ABILITIES
| Ability: | AP: |
| Complete! | |
| Description: | |
| Junction Magic to Elemental Attack attribute. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Junction Magic to Status Attack attribute. | |
| - |
| Ability: | AP: |
| 180 | |
| Description: | |
| Junction Magic to four Elemental Defense attributes. | |
| - |
| Ability: | AP: |
| 180 | |
| Description: | |
| Junction Magic to four Status Defense attributes. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to use all of their stocked Magic. Must activate as a command. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to use all of their Junction GFs. Must activate as a command. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to draw magic from a foe during battle and from draw points. Must activate as a command. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows the user to use all stocked Items. Must activate as a command. | |
| - |
| Ability: | AP: |
| 100 | |
| Description: | |
| Sacrifices 1/20th of the current HP and transfers it to strength. | |
| - |
| Ability: | AP: |
| 80 | |
| Description: | |
| Instantly revives a fallen comrade during a battle. Must target the character first for it to work. | |
| - |
| Ability: | AP: |
| 250 | |
| Description: | |
| Automatically casts Shell at the start of each battle. | |
| - |
| Ability: | AP: |
| 40 | |
| Description: | |
| Increases GF's attack power by 10%. | |
| - |
| Ability: | AP: |
| 70 | |
| Description: | |
| Increases GF's attack power by 20%. | |
| - |
| Ability: | AP: |
| 140 | |
| Description: | |
| Increases GF's attack power by 30%. | |
| - |
| Ability: | AP: |
| 200 | |
| Description: | |
| Increases GF's attack power by 40%. | |
| - |
| Ability: | AP: |
| 40 | |
| Description: | |
| Increases GF's HP by 10%. | |
| - |
| Ability: | AP: |
| 70 | |
| Description: | |
| Increases GF's HP by 20%. | |
| - |
| Ability: | AP: |
| 100 | |
| Description: | |
| Increases GF's HP by 30%. | |
| - |
| Ability: | AP: |
| 200 | |
| Description: | |
| Increases GF's HP by 40%. | |
| - |
| Ability: | AP: |
| 10 | |
| Description: | |
| Increase damage inflicted by GF. Press Select and tap Square when the hand is clear, if you press when a red cross is on top the boost is set back to the start. | |
| - |
| Ability: | AP: |
| Complete! | |
| Description: | |
| Allows you to call a Junk Shop from the menu. | |
| - |
| Ability: | AP: |
| 200 | |
| Description: | |
| Allows you to refine forbidden magic from an item. | |
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